AI Insights · Timothy · April 2025
Top Science Games Performance on Unified Platform in Turkey Q1 2025
Explore the performance trends of the top five science games in Turkey during Q1 2025, featuring insights on downloads, revenue, and active users.
In the first quarter of 2025, the top science games on a unified platform in Turkey showcased diverse performance patterns in terms of downloads, revenue, and active users. This analysis is based on data from Sensor Tower.
Plague Inc. from Ndemic Creations saw its weekly downloads peak at around 5.5K in mid-January before gradually declining to 2.9K by the end of March. Its weekly revenue started at $598, rising to a peak of $796 in mid-January, then tapering off to $655 by quarter's end. Active users fluctuated, starting at approximately 12K, peaking at 16.2K, and settling at 10.6K.
Cell to Singularity: Evolution by Computer Lunch had modest weekly downloads, beginning at 134 and slightly rising to 153. Revenue was relatively stable, starting at $442 and ending at $355. Active users saw a gradual decline from 3.5K to 2.1K throughout the quarter.
Jetpack Joyride by Halfbrick Studios experienced significant growth in weekly downloads, beginning at 3K and peaking at 6.9K in mid-March. Revenue showed an upward trend, reaching $164 in March. Active users increased significantly, starting at 20.3K and climbing to 32.1K.
Cell Expansion Wars from MOBIRIX had minimal activity, with negligible downloads and revenue reaching a high of $95 in mid-January before dropping to near zero.
Reactor Idle Tycoon by Robert Grzybek maintained a steady performance with weekly downloads around 420, peaking at 516. Revenue remained low but stable, starting at $43 and ending at $19. Active users hovered around 12K, with minor fluctuations.
For more insights and detailed data, visit Sensor Tower.